Compare any two graphics cards:
GeForce GTX 465 vs GeForce GTX 550 Ti
IntroThe GeForce GTX 465 comes with core clock speeds of 607 MHz on the GPU, and 802 MHz on the 1024 MB of GDDR5 memory. It features 352 SPUs along with 44 TAUs and 32 Rasterization Operator Units.Compare those specifications to the GeForce GTX 550 Ti, which has GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1026 MHz through a 192-bit bus. It also is made up of 192 SPUs, 32 Texture Address Units, and 24 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 465 should in theory be a little bit better than the GeForce GTX 550 Ti overall. (explain)
Texel RateThe GeForce GTX 550 Ti will be a bit (more or less 8%) better at anisotropic filtering than the GeForce GTX 465. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 550 Ti is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 465 vs GeForce GTX 550 Ti”[...] Re: MSI gtx 550 cyclone o ECS gtx 465 mira no manejo mucho el rendimiento en juegos de una vs la otra pero si te puedo decir que la 465 consume arto mas que la 550 mas tambien que la 460 y paradojicamente se sabe que rinde menos que esta, ahora creo que deberias decir que fuente de poder tienes como para saber si esta sera factor fuente : GeForce GTX 465 vs GeForce GTX 550 Ti – Performance Comparison Benchmarks @ Hardware Compare [...]