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GeForce GTX 295 vs GeForce GTX 550 Ti

Intro

The GeForce GTX 295 comes with a GPU clock speed of 576 MHz, and the 896 MB of GDDR3 RAM runs at 999 MHz through a 448-bit bus. It also is made up of 240 Stream Processors, 80 Texture Address Units, and 28 Raster Operation Units.

Compare those specifications to the GeForce GTX 550 Ti, which has a core clock speed of 900 MHz and a GDDR5 memory frequency of 1026 MHz. It also uses a 192-bit bus, and makes use of a 40 nm design. It is made up of 192 SPUs, 32 TAUs, and 24 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 550 Ti 116 Watts
GeForce GTX 295 289 Watts
Difference: 173 Watts (149%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 295 should in theory be a lot better than the GeForce GTX 550 Ti in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 550 Ti 98496 MB/sec
Difference: 125280 (127%)

Texel Rate

The GeForce GTX 295 will be quite a bit (approximately 220%) more effective at texture filtering than the GeForce GTX 550 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 550 Ti 28800 Mtexels/sec
Difference: 63360 (220%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 295 is superior to the GeForce GTX 550 Ti, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
GeForce GTX 550 Ti 21600 Mpixels/sec
Difference: 10656 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

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GeForce GTX 550 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 GeForce GTX 550 Ti
Manufacturer nVidia nVidia
Year January 8, 2009 March 2011
Code Name G200b GF116
Memory 896 MB (x2) 1024 MB
Core Speed 576 MHz (x2) 900 MHz
Memory Speed 1998 MHz (x2) 4104 MHz
Power (Max TDP) 289 watts 116 watts
Bandwidth 223776 MB/sec 98496 MB/sec
Texel Rate 92160 Mtexels/sec 28800 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 21600 Mpixels/sec
Unified Shaders 240 (x2) 192
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 24
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 192-bit
Fab Process 55 nm 40 nm
Transistors 1400 million 1170 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 295

Amazon.com

Check prices at:

GeForce GTX 550 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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