Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs GeForce GT 240 GDDR5

Intro

The GeForce 8800 GT 512MB makes use of a 65 nm design. nVidia has clocked the core frequency at 600 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this model. It features 112 SPUs as well as 56 TAUs and 16 Rasterization Operator Units.

Compare all of that to the GeForce GT 240 GDDR5, which uses a 40 nm design. nVidia has set the core speed at 550 MHz. The GDDR5 RAM runs at a frequency of 850 MHz on this specific card. It features 96 SPUs along with 32 TAUs and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 240 GDDR5 70 Watts
GeForce 8800 GT 512MB 105 Watts
Difference: 35 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce 8800 GT 512MB should be 6% faster than the GeForce GT 240 GDDR5 in general, because of its greater data rate. (explain)

GeForce 8800 GT 512MB 57600 MB/sec
GeForce GT 240 GDDR5 54400 MB/sec
Difference: 3200 (6%)

Texel Rate

The GeForce 8800 GT 512MB is much (about 91%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5. (explain)

GeForce 8800 GT 512MB 33600 Mtexels/sec
GeForce GT 240 GDDR5 17600 Mtexels/sec
Difference: 16000 (91%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce 8800 GT 512MB is a better choice, and very much so. (explain)

GeForce 8800 GT 512MB 9600 Mpixels/sec
GeForce GT 240 GDDR5 4400 Mpixels/sec
Difference: 5200 (118%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB GeForce GT 240 GDDR5
Manufacturer nVidia nVidia
Year Oct 2007 Novermber 2009
Code Name G92 GT215
Memory 512 MB 512 MB
Core Speed 600 MHz 550 MHz
Memory Speed 1800 MHz 3400 MHz
Power (Max TDP) 105 watts 70 watts
Bandwidth 57600 MB/sec 54400 MB/sec
Texel Rate 33600 Mtexels/sec 17600 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 4400 Mpixels/sec
Unified Shaders 112 96
Texture Mapping Units 56 32
Render Output Units 16 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit 128-bit
Fab Process 65 nm 40 nm
Transistors 754 million 289 million
Bus PCIe x16 2.0 PCIe x16
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.2

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

GeForce GT 240 GDDR5

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield