Compare any two graphics cards:
Radeon HD 3870 X2 1GB vs Radeon HD 6790
IntroThe Radeon HD 3870 X2 1GB comes with a core clock frequency of 825 MHz and a GDDR4 memory frequency of 1126 MHz. It also makes use of a 256-bit bus, and makes use of a 55 nm design. It features 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.Compare that to the Radeon HD 6790, which makes use of a 40 nm design. AMD has clocked the core frequency at 840 MHz. The GDDR5 memory runs at a frequency of 1050 MHz on this particular card. It features 800 SPUs along with 40 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthThe Radeon HD 3870 X2 1GB should theoretically perform just a bit faster than the Radeon HD 6790 overall. (explain)
Texel RateThe Radeon HD 6790 should be a lot (about 27%) better at anisotropic filtering than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateThe Radeon HD 3870 X2 1GB is quite a bit (about 96%) more effective at AA than the Radeon HD 6790, and also capable of handling higher screen resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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