Compare any two graphics cards:
GeForce GTX 275 vs Radeon HD 6790
IntroThe GeForce GTX 275 comes with a GPU core speed of 633 MHz, and the 896 MB of GDDR3 RAM runs at 1134 MHz through a 448-bit bus. It also is made up of 240 SPUs, 80 TAUs, and 28 Raster Operation Units.Compare those specifications to the Radeon HD 6790, which features a core clock frequency of 840 MHz and a GDDR5 memory speed of 1050 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It is made up of 800 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 6790 should theoretically perform a little bit faster than the GeForce GTX 275 in general. (explain)
Texel RateThe GeForce GTX 275 is much (about 51%) more effective at texture filtering than the Radeon HD 6790. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 275 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface within a second. The number is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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