Compare any two graphics cards:
VS

GeForce 9600 GSO ASUS 512 vs Radeon HD 6450 (OEM)

Intro

The GeForce 9600 GSO ASUS 512 features a clock speed of 550 MHz and a DDR2 memory speed of 500 MHz. It also features a 128-bit bus, and uses a 65 nm design. It is comprised of 96 SPUs, 48 TAUs, and 12 Raster Operation Units.

Compare those specs to the Radeon HD 6450 (OEM), which features GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM set to run at 800 MHz through a 64-bit bus. It also is made up of 160 Stream Processors, 8 TAUs, and 4 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6450 (OEM) 31 Watts
GeForce 9600 GSO ASUS 512 84 Watts
Difference: 53 Watts (171%)

Memory Bandwidth

Performance-wise, the GeForce 9600 GSO ASUS 512 should theoretically be a lot better than the Radeon HD 6450 (OEM) in general. (explain)

GeForce 9600 GSO ASUS 512 16000 MB/sec
Radeon HD 6450 (OEM) 12800 MB/sec
Difference: 3200 (25%)

Texel Rate

The GeForce 9600 GSO ASUS 512 is a lot (approximately 428%) better at texture filtering than the Radeon HD 6450 (OEM). (explain)

GeForce 9600 GSO ASUS 512 26400 Mtexels/sec
Radeon HD 6450 (OEM) 5000 Mtexels/sec
Difference: 21400 (428%)

Pixel Rate

The GeForce 9600 GSO ASUS 512 is quite a bit (approximately 164%) better at anti-aliasing than the Radeon HD 6450 (OEM), and also will be able to handle higher resolutions while still performing well. (explain)

GeForce 9600 GSO ASUS 512 6600 Mpixels/sec
Radeon HD 6450 (OEM) 2500 Mpixels/sec
Difference: 4100 (164%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 9600 GSO ASUS 512 Radeon HD 6450 (OEM)
Manufacturer nVidia AMD
Year September 2008 February 2011
Code Name G92 Caicos
Memory 512 MB 512 MB
Core Speed 550 MHz 625 MHz
Memory Speed 1000 MHz 1600 MHz
Power (Max TDP) 84 watts 31 watts
Bandwidth 16000 MB/sec 12800 MB/sec
Texel Rate 26400 Mtexels/sec 5000 Mtexels/sec
Pixel Rate 6600 Mpixels/sec 2500 Mpixels/sec
Unified Shaders 96 160
Texture Mapping Units 48 8
Render Output Units 12 4
Bus Type DDR2 GDDR3
Bus Width 128-bit 64-bit
Fab Process 65 nm 40 nm
Transistors 754 million 370 million
Bus PCIe x16 2.0 PCIe 2.1 x16
DirectX Version DirectX 10 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's bus width by its memory speed. In the case of DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 9600 GSO ASUS 512

Amazon.com

Check prices at:

Radeon HD 6450 (OEM)

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield