Compare any two graphics cards:
VS

Radeon HD 4850 X2 512MB vs Radeon HD 6670 (OEM) 1GB

Intro

The Radeon HD 4850 X2 512MB has a core clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

Compare all of that to the Radeon HD 6670 (OEM) 1GB, which has core clock speeds of 800 MHz on the GPU, and 1000 MHz on the 1024 MB of GDDR5 memory. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6670 (OEM) 1GB 63 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 187 Watts (297%)

Memory Bandwidth

In theory, the Radeon HD 4850 X2 512MB should be 99% faster than the Radeon HD 6670 (OEM) 1GB in general, because of its greater data rate. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
Radeon HD 6670 (OEM) 1GB 64000 MB/sec
Difference: 63104 (99%)

Texel Rate

The Radeon HD 4850 X2 512MB is a lot (approximately 160%) better at AF than the Radeon HD 6670 (OEM) 1GB. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Radeon HD 6670 (OEM) 1GB 19200 Mtexels/sec
Difference: 30800 (160%)

Pixel Rate

The Radeon HD 4850 X2 512MB will be a lot (about 213%) faster with regards to full screen anti-aliasing than the Radeon HD 6670 (OEM) 1GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)

Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Radeon HD 6670 (OEM) 1GB 6400 Mpixels/sec
Difference: 13600 (213%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Radeon HD 4850 X2 512MB Radeon HD 6670 (OEM) 1GB
Manufacturer AMD AMD
Year Nov 7, 2008 February 2011
Code Name R700 Turks
Memory 512 MB (x2) 1024 MB
Core Speed 625 MHz (x2) 800 MHz
Memory Speed 1986 MHz (x2) 4000 MHz
Power (Max TDP) 250 watts 63 watts
Bandwidth 127104 MB/sec 64000 MB/sec
Texel Rate 50000 Mtexels/sec 19200 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 6400 Mpixels/sec
Unified Shaders 800(160x5) (x2) 480
Texture Mapping Units 40 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 55 nm 40 nm
Transistors 956 million 715 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 2.1 x16
DirectX Version DirectX 10.1 DirectX 11
OpenGL Version OpenGL 3.0 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's bus width by its memory speed. In the case of DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon HD 6670 (OEM) 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield