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GeForce GTX 470 vs GeForce GTX 560

Intro

The GeForce GTX 470 features a GPU core clock speed of 607 MHz, and the 1280 MB of GDDR5 memory is set to run at 837 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 Texture Address Units, and 40 Raster Operation Units.

Compare that to the GeForce GTX 560, which comes with GPU core speed of 810 MHz, and 1024 MB of GDDR5 memory running at 1001 MHz through a 256-bit bus. It also features 336 Stream Processors, 56 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 3030 points
GeForce GTX 470 2937 points
Difference: 93 (3%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
GeForce GTX 470 215 Watts
Difference: 65 Watts (43%)

Memory Bandwidth

In theory, the GeForce GTX 470 will be 5% quicker than the GeForce GTX 560 in general, due to its higher bandwidth. (explain)

GeForce GTX 470 133920 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 5792 (5%)

Texel Rate

The GeForce GTX 560 should be a lot (about 33%) better at AF than the GeForce GTX 470. (explain)

GeForce GTX 560 45360 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 11368 (33%)

Pixel Rate

The GeForce GTX 560 is a small bit (more or less 7%) faster with regards to anti-aliasing than the GeForce GTX 470, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 560 25920 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 1640 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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GeForce GTX 560

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 GeForce GTX 560
Manufacturer nVidia nVidia
Year March 2010 May 2011
Code Name GF100 GF114
Memory 1280 MB 1024 MB
Core Speed 607 MHz 810 MHz
Memory Speed 3348 MHz 4004 MHz
Power (Max TDP) 215 watts 150 watts
Bandwidth 133920 MB/sec 128128 MB/sec
Texel Rate 33992 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 448 336
Texture Mapping Units 56 56
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1950 million
Bus PCIe x16 PCIe 2.0 x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.1 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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