Compare any two graphics cards:
GeForce 8800 Ultra vs GeForce GTX 560
IntroThe GeForce 8800 Ultra comes with a clock speed of 612 MHz and a GDDR3 memory speed of 1080 MHz. It also uses a 384-bit memory bus, and uses a 90 nm design. It features 128 SPUs, 64 Texture Address Units, and 24 ROPs.Compare those specs to the GeForce GTX 560, which makes use of a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory works at a speed of 1001 MHz on this model. It features 336 SPUs along with 56 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 560 is 24% quicker than the GeForce 8800 Ultra overall, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 560 will be a little bit (approximately 16%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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