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GeForce GTX 560 Ti 448 vs Radeon HD 6850

Intro

The GeForce GTX 560 Ti 448 features core clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 TAUs and 40 ROPs.

Compare those specs to the Radeon HD 6850, which makes use of a 40 nm design. AMD has clocked the core speed at 775 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 960 SPUs along with 48 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 560 Ti 448 4200 points
Radeon HD 6850 2395 points
Difference: 1805 (75%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6850 127 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 83 Watts (65%)

Memory Bandwidth

The GeForce GTX 560 Ti 448 should in theory perform a bit faster than the Radeon HD 6850 overall. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 6850 128000 MB/sec
Difference: 16000 (13%)

Texel Rate

The GeForce GTX 560 Ti 448 is a little bit (more or less 10%) more effective at anisotropic filtering than the Radeon HD 6850. (explain)

GeForce GTX 560 Ti 448 40992 Mtexels/sec
Radeon HD 6850 37200 Mtexels/sec
Difference: 3792 (10%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is superior to the Radeon HD 6850, but it probably won't make a huge difference. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 6850 24800 Mpixels/sec
Difference: 4480 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 6850

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 6850
Manufacturer nVidia AMD
Year December 2011 October 2010
Code Name GF110 Barts Pro
Memory 1280 MB 1024 MB
Core Speed 732 MHz 775 MHz
Memory Speed 3600 MHz 4000 MHz
Power (Max TDP) 210 watts 127 watts
Bandwidth 144000 MB/sec 128000 MB/sec
Texel Rate 40992 Mtexels/sec 37200 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 24800 Mpixels/sec
Unified Shaders 448 960
Texture Mapping Units 56 48
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 40 nm
Transistors 3000 million 1700 million
Bus PCIe 2.0 x16 PCIe x16
DirectX Version DirectX 11 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 6850

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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