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GeForce GTX 560 Ti 448 vs Radeon HD 4870 X2

Intro

The GeForce GTX 560 Ti 448 comes with a core clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit bus, and uses a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specifications to the Radeon HD 4870 X2, which comes with a core clock frequency of 750 MHz and a GDDR5 memory speed of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It features 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 4870 X2 350 Watts
Difference: 140 Watts (67%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 X2 should perform quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 86400 (60%)

Texel Rate

The Radeon HD 4870 X2 should be a lot (about 46%) faster with regards to texture filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 4870 X2 60000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 19008 (46%)

Pixel Rate

The GeForce GTX 560 Ti 448 is a lot (approximately 22%) more effective at full screen anti-aliasing than the Radeon HD 4870 X2, and should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 5280 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon HD 4870 X2

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year December 2011 Aug 12, 2008
Code Name GF110 R700
Memory 1280 MB 1024 MB (x2)
Core Speed 732 MHz 750 MHz (x2)
Memory Speed 3600 MHz 3600 MHz (x2)
Power (Max TDP) 210 watts 350 watts
Bandwidth 144000 MB/sec 230400 MB/sec
Texel Rate 40992 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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