Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 560 Ti 448 features a clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is comprised of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specifications to the Radeon HD 4850 X2 512MB, which makes use of a 55 nm design. AMD has set the core frequency at 625 MHz. The GDDR3 RAM is set to run at a frequency of 993 MHz on this card. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be a bit better than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 560 Ti 448 144000 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 16896 (13%)

Texel Rate

The Radeon HD 4850 X2 512MB is a lot (about 22%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 4850 X2 512MB 50000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 9008 (22%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 560 Ti 448 is a better choice, by far. (explain)

GeForce GTX 560 Ti 448 29280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 9280 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year December 2011 Nov 7, 2008
Code Name GF110 R700
Memory 1280 MB 512 MB (x2)
Core Speed 732 MHz 625 MHz (x2)
Memory Speed 3600 MHz 1986 MHz (x2)
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 127104 MB/sec
Texel Rate 40992 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 448 800(160x5) (x2)
Texture Mapping Units 56 40 (x2)
Render Output Units 40 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 320-bit 256-bit (x2)
Fab Process 40 nm 55 nm
Transistors 3000 million 956 million
Bus PCIe 2.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield