Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon HD 3870 X2 1GB
IntroThe GeForce GTX 560 Ti 448 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 RAM runs at 900 MHz through a 320-bit bus. It also is comprised of 448 Stream Processors, 56 TAUs, and 40 Raster Operation Units.Compare those specifications to the Radeon HD 3870 X2 1GB, which features clock speeds of 825 MHz on the GPU, and 1126 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically speaking, the Radeon HD 3870 X2 1GB is 0% faster than the GeForce GTX 560 Ti 448 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 560 Ti 448 is a lot (more or less 55%) more effective at texture filtering than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is superior to the Radeon HD 3870 X2 1GB, though only just barely. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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