Compare any two graphics cards:
GeForce 9800 GX2 vs GeForce GTX 560 Ti 448
IntroThe GeForce 9800 GX2 has a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.Compare those specifications to the GeForce GTX 560 Ti 448, which makes use of a 40 nm design. nVidia has clocked the core frequency at 732 MHz. The GDDR5 memory runs at a speed of 900 MHz on this particular model. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 560 Ti 448 should theoretically be just a bit better than the GeForce 9800 GX2 overall. (explain)
Texel RateThe GeForce 9800 GX2 is much (about 87%) better at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 560 Ti 448 is superior to the GeForce 9800 GX2, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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