Compare any two graphics cards:
GeForce 8800 GTS (G80) 640MB vs Radeon HD 7750
IntroThe GeForce 8800 GTS (G80) 640MB has a GPU core speed of 513 MHz, and the 640 MB of GDDR3 memory runs at 792 MHz through a 320-bit bus. It also is made up of 96 Stream Processors, 48 TAUs, and 20 ROPs.Compare those specifications to the Radeon HD 7750, which uses a 28 nm design. AMD has set the core speed at 800 MHz. The GDDR5 memory runs at a frequency of 1125 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 7750 should perform a small bit faster than the GeForce 8800 GTS (G80) 640MB overall. (explain)
Texel RateThe Radeon HD 7750 is a bit (approximately 4%) faster with regards to AF than the GeForce 8800 GTS (G80) 640MB. (explain)
Pixel RateThe Radeon HD 7750 will be a lot (approximately 25%) more effective at AA than the GeForce 8800 GTS (G80) 640MB, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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