Compare any two graphics cards:
GeForce 9800 GTX vs Radeon HD 7770
IntroThe GeForce 9800 GTX makes use of a 65 nm design. nVidia has clocked the core speed at 675 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this model. It features 128 SPUs as well as 64 TAUs and 16 Rasterization Operator Units.Compare those specs to the Radeon HD 7770, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 RAM works at a speed of 1125 MHz on this card. It features 640 SPUs as well as 40 Texture Address Units and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon HD 7770 should theoretically be just a bit superior to the GeForce 9800 GTX overall. (explain)
Texel RateThe GeForce 9800 GTX will be a bit (more or less 8%) better at anisotropic filtering than the Radeon HD 7770. (explain)
Pixel RateThe Radeon HD 7770 is quite a bit (about 48%) faster with regards to anti-aliasing than the GeForce 9800 GTX, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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