Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Radeon HD 7870

Intro

The GeForce GTX 560 Ti 448 features a core clock frequency of 732 MHz and a GDDR5 memory speed of 900 MHz. It also uses a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 Texture Address Units, and 40 Raster Operation Units.

Compare those specs to the Radeon HD 7870, which features a core clock speed of 1000 MHz and a GDDR5 memory frequency of 1200 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It is made up of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 560 Ti 448 4200 points
Difference: 2030 (48%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 35 Watts (20%)

Memory Bandwidth

Theoretically, the Radeon HD 7870 should be a small bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 9600 (7%)

Texel Rate

The Radeon HD 7870 is quite a bit (more or less 95%) more effective at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 39008 (95%)

Pixel Rate

The Radeon HD 7870 will be just a bit (approximately 9%) more effective at AA than the GeForce GTX 560 Ti 448, and also capable of handling higher resolutions without losing too much performance. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Radeon HD 7870
Manufacturer nVidia AMD
Year December 2011 March 2012
Code Name GF110 Pitcairn XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3600 MHz 4800 MHz
Power (Max TDP) 210 watts 175 watts
Bandwidth 144000 MB/sec 153600 MB/sec
Texel Rate 40992 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 448 1280
Texture Mapping Units 56 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.2

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield