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GeForce GTX 570 vs Radeon HD 7870

Intro

The GeForce GTX 570 features a GPU core clock speed of 732 MHz, and the 1280 MB of GDDR5 memory runs at 950 MHz through a 320-bit bus. It also features 480 SPUs, 60 TAUs, and 40 ROPs.

Compare those specs to the Radeon HD 7870, which uses a 28 nm design. AMD has clocked the core speed at 1000 MHz. The GDDR5 memory runs at a frequency of 1200 MHz on this particular model. It features 1280 SPUs as well as 80 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 6230 points
GeForce GTX 570 4387 points
Difference: 1843 (42%)

Ethereum Mining Hash Rate

Radeon HD 7870 16 Mh/s
GeForce GTX 570 13 Mh/s
Difference: 3 (23%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 175 Watts
GeForce GTX 570 219 Watts
Difference: 44 Watts (25%)

Memory Bandwidth

In theory, the Radeon HD 7870 should be 1% quicker than the GeForce GTX 570 overall, due to its greater data rate. (explain)

Radeon HD 7870 153600 MB/sec
GeForce GTX 570 152000 MB/sec
Difference: 1600 (1%)

Texel Rate

The Radeon HD 7870 should be a lot (about 82%) better at anisotropic filtering than the GeForce GTX 570. (explain)

Radeon HD 7870 80000 Mtexels/sec
GeForce GTX 570 43920 Mtexels/sec
Difference: 36080 (82%)

Pixel Rate

The Radeon HD 7870 is just a bit (more or less 9%) better at FSAA than the GeForce GTX 570, and will be capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon HD 7870 32000 Mpixels/sec
GeForce GTX 570 29280 Mpixels/sec
Difference: 2720 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 570

Amazon.com

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Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 570 Radeon HD 7870
Manufacturer nVidia AMD
Year December 2010 March 2012
Code Name GF110 Pitcairn XT
Memory 1280 MB 2048 MB
Core Speed 732 MHz 1000 MHz
Memory Speed 3800 MHz 4800 MHz
Power (Max TDP) 219 watts 175 watts
Bandwidth 152000 MB/sec 153600 MB/sec
Texel Rate 43920 Mtexels/sec 80000 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 32000 Mpixels/sec
Unified Shaders 480 1280
Texture Mapping Units 60 80
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 2800 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of MB per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 570

Amazon.com

Check prices at:

Radeon HD 7870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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