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GeForce GTX 580 vs Geforce GTX 680

Intro

The GeForce GTX 580 has clock speeds of 772 MHz on the GPU, and 1002 MHz on the 1536 MB of GDDR5 memory. It features 512 SPUs along with 64 TAUs and 48 ROPs.

Compare those specifications to the Geforce GTX 680, which features GPU clock speed of 1006 MHz, and 2048 MB of GDDR5 memory set to run at 1502 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Grand Theft Auto V | 1920x1080 | Very High

Geforce GTX 680 38 FPS
GeForce GTX 580 25 FPS
Difference: 13 (52%)

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
GeForce GTX 580 4956 points
Difference: 2694 (54%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
GeForce GTX 580 244 Watts
Difference: 49 Watts (25%)

Memory Bandwidth

Performance-wise, the GeForce GTX 580 should in theory be just a bit better than the Geforce GTX 680 in general. (explain)

GeForce GTX 580 192384 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 128 (0%)

Texel Rate

The Geforce GTX 680 should be a lot (about 161%) better at texture filtering than the GeForce GTX 580. (explain)

Geforce GTX 680 128768 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 79360 (161%)

Pixel Rate

The GeForce GTX 580 is a small bit (approximately 15%) more effective at anti-aliasing than the Geforce GTX 680, and will be able to handle higher screen resolutions without losing too much performance. (explain)

GeForce GTX 580 37056 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 4864 (15%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Geforce GTX 680

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Geforce GTX 680
Manufacturer nVidia nVidia
Year November 2010 March 2012
Code Name GF110 GK104
Memory 1536 MB 2048 MB
Core Speed 772 MHz 1006 MHz
Memory Speed 4008 MHz 6008 MHz
Power (Max TDP) 244 watts 195 watts
Bandwidth 192384 MB/sec 192256 MB/sec
Texel Rate 49408 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 128
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.2

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

5 Responses to “GeForce GTX 580 vs Geforce GTX 680”
SuperKewldude says:

The leaked specs said that its powerful as 3 gtx 580s.Now we know thats just a stupid rumour.

bob says:

well texel rate is

Sam says:

"Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. "

So this whole article is BS, performance is not based on theoretical information.
Waste of time.....

dfgfgfd says:

Gtx 580 is better!!

iHAR says:

580 better ?! Tt %61 at AF textures filtering. Only if you use high resolution without tex filters.
Ll 680 better for games regular pc

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