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Geforce GTX 680 vs Radeon HD 6950

Intro

The Geforce GTX 680 has a GPU clock speed of 1006 MHz, and the 2048 MB of GDDR5 RAM runs at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6950, which features core clock speeds of 800 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 memory. It features 1408 SPUs along with 88 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 6950 3240 points
Difference: 4410 (136%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Radeon HD 6950 200 Watts
Difference: 5 Watts (3%)

Memory Bandwidth

Theoretically, the Geforce GTX 680 should be a small bit faster than the Radeon HD 6950 overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 6950 160000 MB/sec
Difference: 32256 (20%)

Texel Rate

The Geforce GTX 680 should be quite a bit (about 83%) faster with regards to AF than the Radeon HD 6950. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 58368 (83%)

Pixel Rate

The Geforce GTX 680 should be much (more or less 26%) faster with regards to full screen anti-aliasing than the Radeon HD 6950, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 6950 25600 Mpixels/sec
Difference: 6592 (26%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 6950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 6950
Manufacturer nVidia AMD
Year March 2012 December 2010
Code Name GK104 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 1006 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 195 watts 200 watts
Bandwidth 192256 MB/sec 160000 MB/sec
Texel Rate 128768 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1408
Texture Mapping Units 128 88
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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