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Geforce GTX 690 vs Radeon HD 6970

Intro

The Geforce GTX 690 features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1502 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare those specifications to the Radeon HD 6970, which comes with clock speeds of 880 MHz on the GPU, and 1375 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 690 13111 points
Radeon HD 6970 3470 points
Difference: 9641 (278%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 6970 250 Watts
Geforce GTX 690 300 Watts
Difference: 50 Watts (20%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 690 should in theory be a lot better than the Radeon HD 6970 overall. (explain)

Geforce GTX 690 384512 MB/sec
Radeon HD 6970 176000 MB/sec
Difference: 208512 (118%)

Texel Rate

The Geforce GTX 690 will be quite a bit (more or less 177%) better at texture filtering than the Radeon HD 6970. (explain)

Geforce GTX 690 234240 Mtexels/sec
Radeon HD 6970 84480 Mtexels/sec
Difference: 149760 (177%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 690 is the winner, by a large margin. (explain)

Geforce GTX 690 58560 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 30400 (108%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Geforce GTX 690

Amazon.com

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Radeon HD 6970

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 690 Radeon HD 6970
Manufacturer nVidia AMD
Year April 2012 December 2010
Code Name GK104 Cayman XT
Memory 2048 MB (x2) 2048 MB
Core Speed 915 MHz (x2) 880 MHz
Memory Speed 6008 MHz (x2) 5500 MHz
Power (Max TDP) 300 watts 250 watts
Bandwidth 384512 MB/sec 176000 MB/sec
Texel Rate 234240 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 58560 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 1536 (x2) 1536
Texture Mapping Units 128 (x2) 96
Render Output Units 32 (x2) 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 28 nm 40 nm
Transistors 3540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.2 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 690

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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