Compare any two graphics cards:
GeForce GTX 295 vs Geforce GTX 690
IntroThe GeForce GTX 295 comes with a core clock speed of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also uses a 448-bit bus, and uses a 55 nm design. It is comprised of 240 SPUs, 80 TAUs, and 28 ROPs.Compare all that to the Geforce GTX 690, which makes use of a 28 nm design. nVidia has set the core speed at 915 MHz. The GDDR5 RAM is set to run at a frequency of 1502 MHz on this card. It features 1536 SPUs along with 128 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 690 should in theory be quite a bit better than the GeForce GTX 295 in general. (explain)
Texel RateThe Geforce GTX 690 is much (about 154%) faster with regards to AF than the GeForce GTX 295. (explain)
Pixel RateIf using high levels of AA is important to you, then the Geforce GTX 690 is superior to the GeForce GTX 295, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be moved past the external memory interface within a second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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Comments
One Response to “GeForce GTX 295 vs Geforce GTX 690”amazing THE GTX295 IS over half way still and it's 5 years old card