Compare any two graphics cards:
GeForce GT 340 1GB vs GeForce GT 640 DDR3
IntroThe GeForce GT 340 1GB features a clock speed of 550 MHz and a GDDR5 memory frequency of 850 MHz. It also features a 128-bit bus, and uses a 40 nm design. It is made up of 96 SPUs, 32 Texture Address Units, and 8 Raster Operation Units.Compare all of that to the GeForce GT 640 DDR3, which comes with GPU core speed of 900 MHz, and 2048 MB of DDR3 memory running at 1782 MHz through a 128-bit bus. It also features 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GT 640 DDR3 should in theory be a small bit faster than the GeForce GT 340 1GB overall. (explain)
Texel RateThe GeForce GT 640 DDR3 will be a lot (approximately 64%) more effective at texture filtering than the GeForce GT 340 1GB. (explain)
Pixel RateThe GeForce GT 640 DDR3 should be quite a bit (approximately 227%) more effective at full screen anti-aliasing than the GeForce GT 340 1GB, and will be able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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