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GeForce GT 640 DDR3 vs Radeon HD 4850 X2 1GB

Intro

The GeForce GT 640 DDR3 comes with a GPU clock speed of 900 MHz, and the 2048 MB of DDR3 memory runs at 1782 MHz through a 128-bit bus. It also is made up of 384 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

Compare all that to the Radeon HD 4850 X2 1GB, which uses a 55 nm design. AMD has clocked the core speed at 625 MHz. The GDDR3 RAM runs at a frequency of 993 MHz on this particular model. It features 800(160x5) SPUs as well as 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GT 640 DDR3 65 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 185 Watts (285%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 1GB should theoretically be quite a bit superior to the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 4850 X2 1GB 127104 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 70080 (123%)

Texel Rate

The Radeon HD 4850 X2 1GB should be much (about 74%) better at texture filtering than the GeForce GT 640 DDR3. (explain)

Radeon HD 4850 X2 1GB 50000 Mtexels/sec
GeForce GT 640 DDR3 28800 Mtexels/sec
Difference: 21200 (74%)

Pixel Rate

The Radeon HD 4850 X2 1GB should be a lot (about 39%) better at anti-aliasing than the GeForce GT 640 DDR3, and able to handle higher resolutions more effectively. (explain)

Radeon HD 4850 X2 1GB 20000 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 5600 (39%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year June 2012 Nov 7, 2008
Code Name GK107 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 900 MHz 625 MHz (x2)
Memory Speed 3564 MHz 1986 MHz (x2)
Power (Max TDP) 65 watts 250 watts
Bandwidth 57024 MB/sec 127104 MB/sec
Texel Rate 28800 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 384 800(160x5) (x2)
Texture Mapping Units 32 40 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be transferred past the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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