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GeForce GT 640 DDR3 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GT 640 DDR3 comes with a clock frequency of 900 MHz and a DDR3 memory speed of 1782 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is comprised of 384 SPUs, 32 TAUs, and 16 Raster Operation Units.

Compare that to the Radeon HD 3870 X2 512MB, which comes with a GPU core clock speed of 825 MHz, and 512 MB of GDDR3 RAM set to run at 900 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Theoretically speaking, the Radeon HD 3870 X2 512MB should be a lot faster than the GeForce GT 640 DDR3 in general. (explain)

Radeon HD 3870 X2 512MB 115200 MB/sec
GeForce GT 640 DDR3 57024 MB/sec
Difference: 58176 (102%)

Texel Rate

The GeForce GT 640 DDR3 should be just a bit (approximately 9%) better at texture filtering than the Radeon HD 3870 X2 512MB. (explain)

GeForce GT 640 DDR3 28800 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 2400 (9%)

Pixel Rate

The Radeon HD 3870 X2 512MB should be much (approximately 83%) more effective at FSAA than the GeForce GT 640 DDR3, and able to handle higher resolutions without losing too much performance. (explain)

Radeon HD 3870 X2 512MB 26400 Mpixels/sec
GeForce GT 640 DDR3 14400 Mpixels/sec
Difference: 12000 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GT 640 DDR3

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GT 640 DDR3 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year June 2012 Jan 28, 2008
Code Name GK107 R680
Memory 2048 MB 512 MB (x2)
Core Speed 900 MHz 825 MHz (x2)
Memory Speed 3564 MHz 1800 MHz (x2)
Power (Max TDP) 65 watts (Unknown) watts
Bandwidth 57024 MB/sec 115200 MB/sec
Texel Rate 28800 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 14400 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 384 320(64x5) (x2)
Texture Mapping Units 32 16 (x2)
Render Output Units 16 16 (x2)
Bus Type DDR3 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 1300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.2 OpenGL 3.0

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface in a second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GT 640 DDR3

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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