Compare any two graphics cards:
GeForce GT 640 DDR3 vs Radeon HD 4830 1GB
IntroThe GeForce GT 640 DDR3 makes use of a 28 nm design. nVidia has clocked the core speed at 900 MHz. The DDR3 memory works at a frequency of 1782 MHz on this card. It features 384 SPUs as well as 32 Texture Address Units and 16 Rasterization Operator Units.Compare all that to the Radeon HD 4830 1GB, which uses a 55 nm design. AMD has set the core frequency at 575 MHz. The GDDR4 memory works at a frequency of 900 MHz on this specific card. It features 640(128x5) SPUs as well as 32 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 4830 1GB should be 1% quicker than the GeForce GT 640 DDR3 overall, because of its greater data rate. (explain)
Texel RateThe GeForce GT 640 DDR3 should be a lot (approximately 57%) more effective at anisotropic filtering than the Radeon HD 4830 1GB. (explain)
Pixel RateThe GeForce GT 640 DDR3 will be a lot (more or less 57%) faster with regards to anti-aliasing than the Radeon HD 4830 1GB, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the interface width by its memory speed. If it uses DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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