Compare any two graphics cards:
GeForce 9600 GT 512MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GT 512MB makes use of a 65/55 nm design. nVidia has clocked the core speed at 650 MHz. The GDDR3 RAM works at a speed of 900 MHz on this particular card. It features 64 SPUs along with 32 TAUs and 16 ROPs.Compare those specs to the GeForce GT 240 GDDR5 1GB, which comes with a core clock speed of 550 MHz and a GDDR5 memory speed of 850 MHz. It also features a 128-bit memory bus, and makes use of a 40 nm design. It is comprised of 96 SPUs, 32 TAUs, and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 9600 GT 512MB should theoretically be a bit faster than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe GeForce 9600 GT 512MB is just a bit (approximately 18%) more effective at anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 9600 GT 512MB should be much (more or less 136%) more effective at anti-aliasing than the GeForce GT 240 GDDR5 1GB, and will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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