Compare any two graphics cards:
GeForce 9600 GSO 512MB vs GeForce GT 240 GDDR5 1GB
IntroThe GeForce 9600 GSO 512MB makes use of a 65/55 nm design. nVidia has clocked the core frequency at 650 MHz. The GDDR3 memory works at a speed of 900 MHz on this specific model. It features 96 SPUs along with 48 TAUs and 16 Rasterization Operator Units.Compare all that to the GeForce GT 240 GDDR5 1GB, which comes with core clock speeds of 550 MHz on the GPU, and 850 MHz on the 1024 MB of GDDR5 memory. It features 96 SPUs as well as 32 TAUs and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce 9600 GSO 512MB should in theory be a little bit better than the GeForce GT 240 GDDR5 1GB in general. (explain)
Texel RateThe GeForce 9600 GSO 512MB is much (more or less 77%) faster with regards to anisotropic filtering than the GeForce GT 240 GDDR5 1GB. (explain)
Pixel RateThe GeForce 9600 GSO 512MB should be a lot (about 136%) better at FSAA than the GeForce GT 240 GDDR5 1GB, and should be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved past the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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