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GeForce GTX 660 Ti vs Radeon HD 4850 X2 1GB

Intro

The GeForce GTX 660 Ti features a core clock speed of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 192-bit bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare that to the Radeon HD 4850 X2 1GB, which comes with a clock frequency of 625 MHz and a GDDR3 memory speed of 993 MHz. It also makes use of a 256-bit memory bus, and makes use of a 55 nm design. It is comprised of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Radeon HD 4850 X2 1GB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 660 Ti should in theory be a little bit better than the Radeon HD 4850 X2 1GB overall. (explain)

GeForce GTX 660 Ti 144000 MB/sec
Radeon HD 4850 X2 1GB 127104 MB/sec
Difference: 16896 (13%)

Texel Rate

The GeForce GTX 660 Ti should be quite a bit (approximately 105%) faster with regards to anisotropic filtering than the Radeon HD 4850 X2 1GB. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon HD 4850 X2 1GB 50000 Mtexels/sec
Difference: 52480 (105%)

Pixel Rate

The GeForce GTX 660 Ti will be a small bit (more or less 10%) better at full screen anti-aliasing than the Radeon HD 4850 X2 1GB, and also should be capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 660 Ti 21960 Mpixels/sec
Radeon HD 4850 X2 1GB 20000 Mpixels/sec
Difference: 1960 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon HD 4850 X2 1GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon HD 4850 X2 1GB
Manufacturer nVidia AMD
Year August 2012 Nov 7, 2008
Code Name GK104 R700
Memory 2048 MB 1024 MB (x2)
Core Speed 915 MHz 625 MHz (x2)
Memory Speed 6000 MHz 1986 MHz (x2)
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 127104 MB/sec
Texel Rate 102480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1344 800(160x5) (x2)
Texture Mapping Units 112 40 (x2)
Render Output Units 24 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 28 nm 55 nm
Transistors 3540 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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