Compare any two graphics cards:
VS

GeForce GTX 660 vs Radeon HD 6970

Intro

The GeForce GTX 660 uses a 28 nm design. nVidia has clocked the core speed at 980 MHz. The GDDR5 memory runs at a frequency of 1502 MHz on this specific model. It features 960 SPUs along with 80 Texture Address Units and 24 Rasterization Operator Units.

Compare those specs to the Radeon HD 6970, which uses a 40 nm design. AMD has set the core speed at 880 MHz. The GDDR5 RAM works at a frequency of 1375 MHz on this particular card. It features 1536 SPUs as well as 96 Texture Address Units and 32 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6970 3470 points
Difference: 1593 (46%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6970 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

As far as performance goes, the Radeon HD 6970 should theoretically be much superior to the GeForce GTX 660 in general. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 31808 (22%)

Texel Rate

The Radeon HD 6970 will be a little bit (more or less 8%) faster with regards to AF than the GeForce GTX 660. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 6080 (8%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the Radeon HD 6970 is superior to the GeForce GTX 660, though not by far. (explain)

Radeon HD 6970 28160 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 4640 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 660 Radeon HD 6970
Manufacturer nVidia AMD
Year September 2012 December 2010
Code Name GK106 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 980 MHz 880 MHz
Memory Speed 6008 MHz 5500 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 176000 MB/sec
Texel Rate 78400 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 960 1536
Texture Mapping Units 80 96
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield