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GeForce GTX 660 vs Radeon HD 6950

Intro

The GeForce GTX 660 comes with a core clock speed of 980 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It is made up of 960 SPUs, 80 TAUs, and 24 Raster Operation Units.

Compare all that to the Radeon HD 6950, which makes use of a 40 nm design. AMD has set the core speed at 800 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this card. It features 1408 SPUs along with 88 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 5063 points
Radeon HD 6950 3240 points
Difference: 1823 (56%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Radeon HD 6950 200 Watts
Difference: 60 Watts (43%)

Memory Bandwidth

The Radeon HD 6950 should theoretically be a little bit faster than the GeForce GTX 660 overall. (explain)

Radeon HD 6950 160000 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 15808 (11%)

Texel Rate

The GeForce GTX 660 should be a small bit (approximately 11%) faster with regards to anisotropic filtering than the Radeon HD 6950. (explain)

GeForce GTX 660 78400 Mtexels/sec
Radeon HD 6950 70400 Mtexels/sec
Difference: 8000 (11%)

Pixel Rate

The Radeon HD 6950 will be a little bit (about 9%) better at full screen anti-aliasing than the GeForce GTX 660, and capable of handling higher screen resolutions better. (explain)

Radeon HD 6950 25600 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 2080 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Radeon HD 6950
Manufacturer nVidia AMD
Year September 2012 December 2010
Code Name GK106 Cayman Pro
Memory 2048 MB 1024 MB
Core Speed 980 MHz 800 MHz
Memory Speed 6008 MHz 5000 MHz
Power (Max TDP) 140 watts 200 watts
Bandwidth 144192 MB/sec 160000 MB/sec
Texel Rate 78400 Mtexels/sec 70400 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 960 1408
Texture Mapping Units 80 88
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 40 nm
Transistors 2540 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of megabytes per second) that can be transported past the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Radeon HD 6950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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