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GeForce GTX 650 vs Radeon HD 6770

Intro

The GeForce GTX 650 features clock speeds of 1058 MHz on the GPU, and 1250 MHz on the 1024 MB of GDDR5 RAM. It features 384 SPUs along with 32 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon HD 6770, which comes with a GPU core clock speed of 900 MHz, and 512 MB of GDDR5 RAM set to run at 1050 MHz through a 128-bit bus. It also is comprised of 800 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 650 2263 points
Radeon HD 6770 1520 points
Difference: 743 (49%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
Radeon HD 6770 108 Watts
Difference: 44 Watts (69%)

Memory Bandwidth

The GeForce GTX 650, in theory, should be a bit faster than the Radeon HD 6770 in general. (explain)

GeForce GTX 650 80000 MB/sec
Radeon HD 6770 67200 MB/sec
Difference: 12800 (19%)

Texel Rate

The Radeon HD 6770 will be a bit (approximately 6%) faster with regards to texture filtering than the GeForce GTX 650. (explain)

Radeon HD 6770 36000 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 2144 (6%)

Pixel Rate

The GeForce GTX 650 should be a little bit (approximately 18%) faster with regards to AA than the Radeon HD 6770, and also will be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 650 16928 Mpixels/sec
Radeon HD 6770 14400 Mpixels/sec
Difference: 2528 (18%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 650

Amazon.com

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Radeon HD 6770

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 650 Radeon HD 6770
Manufacturer nVidia AMD
Year September 2012 January 2011
Code Name GK107 Juniper XT
Memory 1024 MB 512 MB
Core Speed 1058 MHz 900 MHz
Memory Speed 5000 MHz 4200 MHz
Power (Max TDP) 64 watts 108 watts
Bandwidth 80000 MB/sec 67200 MB/sec
Texel Rate 33856 Mtexels/sec 36000 Mtexels/sec
Pixel Rate 16928 Mpixels/sec 14400 Mpixels/sec
Unified Shaders 384 800
Texture Mapping Units 32 40
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 40 nm
Transistors 1300 million 1040 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 11.0 DirectX 11
OpenGL Version OpenGL 4.3 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be transferred past the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 650

Amazon.com

Check prices at:

Radeon HD 6770

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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