Compare any two graphics cards:
VS

GeForce GTX 650 Ti 2GB vs Radeon HD 3870 1GB

Intro

The GeForce GTX 650 Ti 2GB has clock speeds of 928 MHz on the GPU, and 1350 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs as well as 64 Texture Address Units and 16 ROPs.

Compare those specs to the Radeon HD 3870 1GB, which comes with clock speeds of 775 MHz on the GPU, and 1125 MHz on the 1024 MB of GDDR4 RAM. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce GTX 650 Ti 2GB 110 Watts
Difference: 4 Watts (4%)

Memory Bandwidth

The GeForce GTX 650 Ti 2GB, in theory, should perform just a bit faster than the Radeon HD 3870 1GB in general. (explain)

GeForce GTX 650 Ti 2GB 86400 MB/sec
Radeon HD 3870 1GB 72000 MB/sec
Difference: 14400 (20%)

Texel Rate

The GeForce GTX 650 Ti 2GB is a lot (more or less 379%) more effective at texture filtering than the Radeon HD 3870 1GB. (explain)

GeForce GTX 650 Ti 2GB 59392 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 46992 (379%)

Pixel Rate

The GeForce GTX 650 Ti 2GB will be a small bit (about 20%) more effective at anti-aliasing than the Radeon HD 3870 1GB, and also should be capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 650 Ti 2GB 14848 Mpixels/sec
Radeon HD 3870 1GB 12400 Mpixels/sec
Difference: 2448 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 650 Ti 2GB Radeon HD 3870 1GB
Manufacturer nVidia AMD
Year October 2012 Nov 19, 2007
Code Name GK106 RV670 XT
Memory 2048 MB 1024 MB
Core Speed 928 MHz 775 MHz
Memory Speed 5400 MHz 2250 MHz
Power (Max TDP) 110 watts 106 watts
Bandwidth 86400 MB/sec 72000 MB/sec
Texel Rate 59392 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 14848 Mpixels/sec 12400 Mpixels/sec
Unified Shaders 768 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR5 GDDR4
Bus Width 128-bit 256-bit
Fab Process 28 nm 55 nm
Transistors 2540 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/AGP 8x
DirectX Version DirectX 11.0 DirectX 10.1
OpenGL Version OpenGL 4.3 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 650 Ti 2GB

Amazon.com

Check prices at:

Radeon HD 3870 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield