Compare any two graphics cards:
GeForce GTX 465 vs Radeon HD 7790
IntroThe GeForce GTX 465 uses a 40 nm design. nVidia has set the core speed at 607 MHz. The GDDR5 RAM runs at a frequency of 802 MHz on this card. It features 352 SPUs as well as 44 TAUs and 32 ROPs.Compare those specs to the Radeon HD 7790, which uses a 28 nm design. AMD has set the core frequency at 1000 MHz. The GDDR5 memory is set to run at a speed of 1500 MHz on this specific model. It features 896 SPUs along with 56 TAUs and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the GeForce GTX 465 should theoretically be a bit better than the Radeon HD 7790 overall. (explain)
Texel RateThe Radeon HD 7790 should be much (more or less 110%) more effective at AF than the GeForce GTX 465. (explain)
Pixel RateThe GeForce GTX 465 should be quite a bit (about 21%) faster with regards to full screen anti-aliasing than the Radeon HD 7790, and will be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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