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Geforce GTX 770 vs Radeon HD 7950

Intro

The Geforce GTX 770 features a clock speed of 1046 MHz and a GDDR5 memory frequency of 1753 MHz. It also makes use of a 256-bit memory bus, and makes use of a 28 nm design. It is made up of 1536 SPUs, 128 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 7950, which features a clock frequency of 800 MHz and a GDDR5 memory speed of 1250 MHz. It also uses a 384-bit bus, and uses a 28 nm design. It is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
Radeon HD 7950 7731 points
Difference: 123 (2%)

Ethereum Mining Hash Rate

Radeon HD 7950 21 Mh/s
Geforce GTX 770 14 Mh/s
Difference: 7 (50%)

Zcash Mining Hash Rate

Radeon HD 7950 235 Sol/s
Geforce GTX 770 70 Sol/s
Difference: 165 (236%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7950 200 Watts
Geforce GTX 770 230 Watts
Difference: 30 Watts (15%)

Memory Bandwidth

As far as performance goes, the Radeon HD 7950 should in theory be a little bit superior to the Geforce GTX 770 overall. (explain)

Radeon HD 7950 240000 MB/sec
Geforce GTX 770 224384 MB/sec
Difference: 15616 (7%)

Texel Rate

The Geforce GTX 770 is quite a bit (more or less 49%) faster with regards to AF than the Radeon HD 7950. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon HD 7950 89600 Mtexels/sec
Difference: 44288 (49%)

Pixel Rate

The Geforce GTX 770 should be a lot (about 31%) faster with regards to FSAA than the Radeon HD 7950, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon HD 7950 25600 Mpixels/sec
Difference: 7872 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon HD 7950

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon HD 7950
Manufacturer nVidia AMD
Year May 2013 January 2012
Code Name GK104 Tahiti Pro
Memory 2048 MB 1536 MB
Core Speed 1046 MHz 800 MHz
Memory Speed 7012 MHz 5000 MHz
Power (Max TDP) 230 watts 200 watts
Bandwidth 224384 MB/sec 240000 MB/sec
Texel Rate 133888 Mtexels/sec 89600 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 25600 Mpixels/sec
Unified Shaders 1536 1792
Texture Mapping Units 128 112
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 384-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.3 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon HD 7950

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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