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GeForce GTX 480 vs Geforce GTX 760

Intro

The GeForce GTX 480 has a GPU clock speed of 700 MHz, and the 1536 MB of GDDR5 memory runs at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 ROPs.

Compare all of that to the Geforce GTX 760, which features a clock frequency of 980 MHz and a GDDR5 memory speed of 1502 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1152 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 760 5923 points
GeForce GTX 480 3650 points
Difference: 2273 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 760 170 Watts
GeForce GTX 480 250 Watts
Difference: 80 Watts (47%)

Memory Bandwidth

Performance-wise, the Geforce GTX 760 should in theory be a small bit superior to the GeForce GTX 480 overall. (explain)

Geforce GTX 760 192256 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 14848 (8%)

Texel Rate

The Geforce GTX 760 should be quite a bit (about 124%) better at AF than the GeForce GTX 480. (explain)

Geforce GTX 760 94080 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 52080 (124%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 480 is a better choice, though not by far. (explain)

GeForce GTX 480 33600 Mpixels/sec
Geforce GTX 760 31360 Mpixels/sec
Difference: 2240 (7%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

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Geforce GTX 760

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Geforce GTX 760
Manufacturer nVidia nVidia
Year March 2010 June 2013
Code Name GF100 GK104
Memory 1536 MB 2048 MB
Core Speed 700 MHz 980 MHz
Memory Speed 3696 MHz 6008 MHz
Power (Max TDP) 250 watts 170 watts
Bandwidth 177408 MB/sec 192256 MB/sec
Texel Rate 42000 Mtexels/sec 94080 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 31360 Mpixels/sec
Unified Shaders 480 1152
Texture Mapping Units 60 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 3540 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.0
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. The number is calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Geforce GTX 760

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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