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Geforce GTX 680 vs Radeon HD 7870 XT

Intro

The Geforce GTX 680 comes with a GPU clock speed of 1006 MHz, and the 2048 MB of GDDR5 memory is set to run at 1502 MHz through a 256-bit bus. It also features 1536 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Compare that to the Radeon HD 7870 XT, which comes with a clock speed of 925 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit bus, and uses a 28 nm design. It is comprised of 1536 SPUs, 96 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 680 7650 points
Radeon HD 7870 XT 6390 points
Difference: 1260 (20%)

Ethereum Mining Hash Rate

Geforce GTX 680 16 Mh/s
Radeon HD 7870 XT 15 Mh/s
Difference: 1 (7%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
Geforce GTX 680 195 Watts
Difference: 10 Watts (5%)

Memory Bandwidth

Performance-wise, the Geforce GTX 680 should theoretically be a small bit better than the Radeon HD 7870 XT overall. (explain)

Geforce GTX 680 192256 MB/sec
Radeon HD 7870 XT 192000 MB/sec
Difference: 256 (0%)

Texel Rate

The Geforce GTX 680 is a lot (more or less 45%) better at AF than the Radeon HD 7870 XT. (explain)

Geforce GTX 680 128768 Mtexels/sec
Radeon HD 7870 XT 88800 Mtexels/sec
Difference: 39968 (45%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 680 is a better choice, but not by far. (explain)

Geforce GTX 680 32192 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 2592 (9%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year March 2012 November 2012
Code Name GK104 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 1006 MHz 925 MHz
Memory Speed 6008 MHz 6000 MHz
Power (Max TDP) 195 watts 185 watts
Bandwidth 192256 MB/sec 192000 MB/sec
Texel Rate 128768 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 1536 1536
Texture Mapping Units 128 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.1
OpenGL Version OpenGL 4.2 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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