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GeForce GTX 580 vs Radeon HD 7870 XT

Intro

The GeForce GTX 580 comes with a clock speed of 772 MHz and a GDDR5 memory speed of 1002 MHz. It also features a 384-bit bus, and uses a 40 nm design. It is comprised of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon HD 7870 XT, which comes with clock speeds of 925 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs along with 96 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 7870 XT 6390 points
GeForce GTX 580 4956 points
Difference: 1434 (29%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 7870 XT 185 Watts
GeForce GTX 580 244 Watts
Difference: 59 Watts (32%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 580 should theoretically be a small bit superior to the Radeon HD 7870 XT overall. (explain)

GeForce GTX 580 192384 MB/sec
Radeon HD 7870 XT 192000 MB/sec
Difference: 384 (0%)

Texel Rate

The Radeon HD 7870 XT should be much (more or less 80%) better at texture filtering than the GeForce GTX 580. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 580 49408 Mtexels/sec
Difference: 39392 (80%)

Pixel Rate

The GeForce GTX 580 should be much (more or less 25%) better at full screen anti-aliasing than the Radeon HD 7870 XT, and also capable of handling higher resolutions better. (explain)

GeForce GTX 580 37056 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 7456 (25%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 580

Amazon.com

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Radeon HD 7870 XT

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 580 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year November 2010 November 2012
Code Name GF110 Tahiti LE
Memory 1536 MB 2048 MB
Core Speed 772 MHz 925 MHz
Memory Speed 4008 MHz 6000 MHz
Power (Max TDP) 244 watts 185 watts
Bandwidth 192384 MB/sec 192000 MB/sec
Texel Rate 49408 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 37056 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 512 1536
Texture Mapping Units 64 96
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 28 nm
Transistors 3000 million 4313 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.1
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be transferred over the external memory interface in one second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 580

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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