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GeForce 9800 GX2 vs Radeon R7 250

Intro

The GeForce 9800 GX2 features a core clock frequency of 600 MHz and a GDDR3 memory speed of 1000 MHz. It also features a 256-bit bus, and uses a 65 nm design. It is comprised of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare all of that to the Radeon R7 250, which has a clock frequency of 1000 MHz and a GDDR5 memory speed of 1150 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 384 SPUs, 24 Texture Address Units, and 8 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250 65 Watts
GeForce 9800 GX2 197 Watts
Difference: 132 Watts (203%)

Memory Bandwidth

In theory, the GeForce 9800 GX2 is 74% quicker than the Radeon R7 250 in general, because of its higher bandwidth. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 250 73600 MB/sec
Difference: 54400 (74%)

Texel Rate

The GeForce 9800 GX2 should be much (approximately 220%) better at texture filtering than the Radeon R7 250. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 250 24000 Mtexels/sec
Difference: 52800 (220%)

Pixel Rate

The GeForce 9800 GX2 is a lot (about 140%) faster with regards to FSAA than the Radeon R7 250, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 250 8000 Mpixels/sec
Difference: 11200 (140%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 250
Manufacturer nVidia AMD
Year Mar 2008 October 2013
Code Name G92 Oland XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 4600 MHz
Power (Max TDP) 197 watts 65 watts
Bandwidth 128000 MB/sec 73600 MB/sec
Texel Rate 76800 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 8000 Mpixels/sec
Unified Shaders 128 (x2) 384
Texture Mapping Units 64 (x2) 24
Render Output Units 16 (x2) 8
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1040 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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