Compare any two graphics cards:
GeForce GTS 250 512MB vs Radeon R7 250
IntroThe GeForce GTS 250 512MB makes use of a 65/55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 memory works at a frequency of 1100 MHz on this specific card. It features 128 SPUs along with 64 Texture Address Units and 16 ROPs.Compare those specifications to the Radeon R7 250, which uses a 28 nm design. AMD has clocked the core frequency at 1000 MHz. The GDDR5 RAM is set to run at a speed of 1150 MHz on this model. It features 384 SPUs as well as 24 TAUs and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 will be 5% quicker than the GeForce GTS 250 512MB in general, due to its greater bandwidth. (explain)
Texel RateThe GeForce GTS 250 512MB will be much (approximately 97%) more effective at texture filtering than the Radeon R7 250. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTS 250 512MB is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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