Compare any two graphics cards:
GeForce 8800 GTS (G92) vs Radeon R7 250
IntroThe GeForce 8800 GTS (G92) has a GPU clock speed of 650 MHz, and the 512 MB of GDDR3 memory runs at 970 MHz through a 256-bit bus. It also features 128 Stream Processors, 64 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon R7 250, which has core speeds of 1000 MHz on the GPU, and 1150 MHz on the 1024 MB of GDDR5 memory. It features 384 SPUs as well as 24 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon R7 250 should be 19% faster than the GeForce 8800 GTS (G92) overall, due to its higher bandwidth. (explain)
Texel RateThe GeForce 8800 GTS (G92) should be a lot (approximately 73%) more effective at anisotropic filtering than the Radeon R7 250. (explain)
Pixel RateThe GeForce 8800 GTS (G92) will be quite a bit (approximately 30%) more effective at anti-aliasing than the Radeon R7 250, and also will be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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