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GeForce GTX 560 vs Radeon R7 260X

Intro

The GeForce GTX 560 has a GPU core speed of 810 MHz, and the 1024 MB of GDDR5 memory runs at 1001 MHz through a 256-bit bus. It also is comprised of 336 Stream Processors, 56 TAUs, and 32 ROPs.

Compare those specifications to the Radeon R7 260X, which uses a 28 nm design. AMD has set the core speed at 1100 MHz. The GDDR5 memory runs at a frequency of 1625 MHz on this model. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R7 260X 4381 points
GeForce GTX 560 3030 points
Difference: 1351 (45%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
GeForce GTX 560 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

Theoretically, the GeForce GTX 560 should perform quite a bit faster than the Radeon R7 260X in general. (explain)

GeForce GTX 560 128128 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 24128 (23%)

Texel Rate

The Radeon R7 260X should be a lot (about 36%) more effective at AF than the GeForce GTX 560. (explain)

Radeon R7 260X 61600 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 16240 (36%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 560 is a better choice, by far. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 8320 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon R7 260X
Manufacturer nVidia AMD
Year May 2011 October 2013
Code Name GF114 Bonaire XTX
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1100 MHz
Memory Speed 4004 MHz 6500 MHz
Power (Max TDP) 150 watts 115 watts
Bandwidth 128128 MB/sec 104000 MB/sec
Texel Rate 45360 Mtexels/sec 61600 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 336 896
Texture Mapping Units 56 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 28 nm
Transistors 1950 million 2080 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 11.2
OpenGL Version OpenGL 4.1 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transferred over the external memory interface in a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon R7 260X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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