Compare any two graphics cards:
GeForce GTX 580 3GB vs Radeon R9 270X
IntroThe GeForce GTX 580 3GB features a GPU core speed of 772 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1002 MHz through a 384-bit bus. It also is made up of 512 SPUs, 64 Texture Address Units, and 48 Raster Operation Units.Compare that to the Radeon R9 270X, which features a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 1400 MHz. It also features a 256-bit bus, and uses a 28 nm design. It is comprised of 1280 SPUs, 80 TAUs, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 580 3GB should theoretically perform just a bit faster than the Radeon R9 270X in general. (explain)
Texel RateThe Radeon R9 270X is a lot (about 62%) faster with regards to anisotropic filtering than the GeForce GTX 580 3GB. (explain)
Pixel RateIf running with a high screen resolution is important to you, then the GeForce GTX 580 3GB is the winner, but only just. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (measured in MB per second) that can be moved across the external memory interface in one second. It's worked out by multiplying the bus width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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