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GeForce GTX 660 Ti vs Radeon R9 270

Intro

The GeForce GTX 660 Ti uses a 28 nm design. nVidia has set the core frequency at 915 MHz. The GDDR5 RAM runs at a speed of 1500 MHz on this specific model. It features 1344 SPUs along with 112 TAUs and 24 Rasterization Operator Units.

Compare those specifications to the Radeon R9 270, which comes with GPU clock speed of 900 MHz, and 2048 MB of GDDR5 RAM running at 1400 MHz through a 256-bit bus. It also is comprised of 1280 SPUs, 80 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 660 Ti 6013 points
Radeon R9 270 5943 points
Difference: 70 (1%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the Radeon R9 270 should be 24% faster than the GeForce GTX 660 Ti in general, because of its higher bandwidth. (explain)

Radeon R9 270 179200 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 35200 (24%)

Texel Rate

The GeForce GTX 660 Ti will be much (about 42%) faster with regards to anisotropic filtering than the Radeon R9 270. (explain)

GeForce GTX 660 Ti 102480 Mtexels/sec
Radeon R9 270 72000 Mtexels/sec
Difference: 30480 (42%)

Pixel Rate

The Radeon R9 270 is a lot (approximately 31%) more effective at full screen anti-aliasing than the GeForce GTX 660 Ti, and also will be capable of handling higher resolutions while still performing well. (explain)

Radeon R9 270 28800 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 6840 (31%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Radeon R9 270
Manufacturer nVidia AMD
Year August 2012 November 2013
Code Name GK104 Curacao Pro
Memory 2048 MB 2048 MB
Core Speed 915 MHz 900 MHz
Memory Speed 6000 MHz 5600 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 144000 MB/sec 179200 MB/sec
Texel Rate 102480 Mtexels/sec 72000 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 1344 1280
Texture Mapping Units 112 80
Render Output Units 24 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 28 nm
Transistors 3540 million 2800 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 11.2
OpenGL Version OpenGL 4.3 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved across the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Radeon R9 270

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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