Compare any two graphics cards:
GeForce 8800 GTS (G80) 320MB vs Radeon HD 5670
IntroThe GeForce 8800 GTS (G80) 320MB has a core clock speed of 513 MHz and a GDDR3 memory frequency of 792 MHz. It also makes use of a 320-bit bus, and uses a 90 nm design. It is comprised of 96 SPUs, 48 TAUs, and 20 ROPs.Compare those specs to the Radeon HD 5670, which uses a 40 nm design. AMD has set the core speed at 775 MHz. The GDDR5 memory is set to run at a frequency of 1000 MHz on this specific model. It features 400(80x5) SPUs as well as 20 Texture Address Units and 8 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon HD 5670 should be a small bit faster than the GeForce 8800 GTS (G80) 320MB in general. (explain)
Texel RateThe GeForce 8800 GTS (G80) 320MB should be quite a bit (about 59%) more effective at anisotropic filtering than the Radeon HD 5670. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce 8800 GTS (G80) 320MB is a better choice, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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