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GeForce 9800 GX2 vs Radeon R7 250X

Intro

The GeForce 9800 GX2 makes use of a 65 nm design. nVidia has set the core speed at 600 MHz. The GDDR3 memory works at a frequency of 1000 MHz on this specific card. It features 128 SPUs along with 64 TAUs and 16 ROPs.

Compare those specs to the Radeon R7 250X, which features GPU clock speed of 1000 MHz, and 1024 MB of GDDR5 memory running at 1125 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 250X 95 Watts
GeForce 9800 GX2 197 Watts
Difference: 102 Watts (107%)

Memory Bandwidth

Theoretically speaking, the GeForce 9800 GX2 is 78% quicker than the Radeon R7 250X in general, because of its higher data rate. (explain)

GeForce 9800 GX2 128000 MB/sec
Radeon R7 250X 72000 MB/sec
Difference: 56000 (78%)

Texel Rate

The GeForce 9800 GX2 should be much (more or less 92%) faster with regards to AF than the Radeon R7 250X. (explain)

GeForce 9800 GX2 76800 Mtexels/sec
Radeon R7 250X 40000 Mtexels/sec
Difference: 36800 (92%)

Pixel Rate

The GeForce 9800 GX2 should be a bit (about 20%) faster with regards to FSAA than the Radeon R7 250X, and able to handle higher screen resolutions without losing too much performance. (explain)

GeForce 9800 GX2 19200 Mpixels/sec
Radeon R7 250X 16000 Mpixels/sec
Difference: 3200 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce 9800 GX2

Amazon.com

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Radeon R7 250X

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 9800 GX2 Radeon R7 250X
Manufacturer nVidia AMD
Year Mar 2008 February 2014
Code Name G92 Cape Verde XT
Memory 512 MB (x2) 1024 MB
Core Speed 600 MHz (x2) 1000 MHz
Memory Speed 2000 MHz (x2) 4500 MHz
Power (Max TDP) 197 watts 95 watts
Bandwidth 128000 MB/sec 72000 MB/sec
Texel Rate 76800 Mtexels/sec 40000 Mtexels/sec
Pixel Rate 19200 Mpixels/sec 16000 Mpixels/sec
Unified Shaders 128 (x2) 640
Texture Mapping Units 64 (x2) 40
Render Output Units 16 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 65 nm 28 nm
Transistors 754 million 1500 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 11.2
OpenGL Version OpenGL 3.0 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be transferred past the external memory interface in a second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce 9800 GX2

Amazon.com

Check prices at:

Radeon R7 250X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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