Compare any two graphics cards:
GeForce GTX 260 216SP 55 nm vs Radeon HD 4890 1GB
IntroThe GeForce GTX 260 216SP 55 nm makes use of a 55 nm design. nVidia has clocked the core frequency at 576 MHz. The GDDR3 RAM runs at a speed of 999 MHz on this model. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.Compare all that to the Radeon HD 4890 1GB, which has a core clock frequency of 1000 MHz and a GDDR5 memory frequency of 975 MHz. It also uses a 256-bit memory bus, and makes use of a 55 nm design. It is made up of 800(160x5) SPUs, 40 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Radeon HD 4890 1GB, in theory, should perform a small bit faster than the GeForce GTX 260 216SP 55 nm overall. (explain)
Texel RateThe GeForce GTX 260 216SP 55 nm is a little bit (about 4%) faster with regards to AF than the Radeon HD 4890 1GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX 260 216SP 55 nm is a better choice, but it probably won't make a huge difference. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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