Compare any two graphics cards:
GeForce 8800 GTX vs Radeon R7 250X 2GB
IntroThe GeForce 8800 GTX uses a 90 nm design. nVidia has set the core speed at 575 MHz. The GDDR3 memory works at a frequency of 900 MHz on this particular model. It features 128 SPUs along with 64 TAUs and 24 Rasterization Operator Units.Compare that to the Radeon R7 250X 2GB, which comes with GPU clock speed of 1000 MHz, and 2048 MB of GDDR5 RAM running at 1125 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce 8800 GTX, in theory, should perform a bit faster than the Radeon R7 250X 2GB overall. (explain)
Texel RateThe Radeon R7 250X 2GB will be a little bit (more or less 9%) more effective at AF than the GeForce 8800 GTX. (explain)
Pixel RateThe Radeon R7 250X 2GB is a small bit (about 16%) more effective at anti-aliasing than the GeForce 8800 GTX, and also will be able to handle higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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