Compare any two graphics cards:
GeForce GTX 750 Ti vs Radeon HD 5750 512MB
IntroThe GeForce GTX 750 Ti makes use of a 28 nm design. nVidia has set the core speed at 1020 MHz. The GDDR5 memory is set to run at a frequency of 1350 MHz on this specific model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.Compare that to the Radeon HD 5750 512MB, which features a GPU core clock speed of 700 MHz, and 512 MB of GDDR5 RAM running at 1150 MHz through a 128-bit bus. It also features 720(144x5) Stream Processors, 36 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the GeForce GTX 750 Ti should theoretically be just a bit better than the Radeon HD 5750 512MB overall. (explain)
Texel RateThe GeForce GTX 750 Ti is a lot (more or less 62%) more effective at texture filtering than the Radeon HD 5750 512MB. (explain)
Pixel RateThe GeForce GTX 750 Ti should be much (more or less 46%) more effective at anti-aliasing than the Radeon HD 5750 512MB, and able to handle higher resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported over the external memory interface within a second. It's calculated by multiplying the bus width by its memory speed. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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