Compare any two graphics cards:
GeForce 9800 GTX+ vs GeForce GTX 750 Ti
IntroThe GeForce 9800 GTX+ makes use of a 55 nm design. nVidia has set the core frequency at 738 MHz. The GDDR3 RAM runs at a frequency of 1100 MHz on this specific model. It features 128 SPUs as well as 64 Texture Address Units and 16 ROPs.Compare those specs to the GeForce GTX 750 Ti, which has a core clock frequency of 1020 MHz and a GDDR5 memory frequency of 1350 MHz. It also makes use of a 128-bit memory bus, and makes use of a 28 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX 750 Ti should in theory be quite a bit faster than the GeForce 9800 GTX+ overall. (explain)
Texel RateThe GeForce 9800 GTX+ is a little bit (approximately 16%) faster with regards to texture filtering than the GeForce GTX 750 Ti. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 750 Ti is superior to the GeForce 9800 GTX+, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by the speed of its memory. If the card has DDR RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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